Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Windchime
1
2
3
Windchime 1 / 1
  • V1/2. Stand-start on left-hand side-pull edge and right-hand high edge. Balance straight up to a reach-y sloper move. Top out on two good holds. (FA Dan Anhorn, 2015)
  • V3. Stand-start matched on rail. Move up through side-pulls and crimps to a tension crux and somewhat smooth top out. (FA Mark Derksen, 2015)
  • V0. Stand-start. Move up into concave area, and top out. (FA Mark Derksen, 2015)