Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
The Promised Land
1
2
3
4
The Promised Land 1 / 2
  • V4R/X. Stand-start. Climb the left side of obvious vertical rail feature. Follow this feature as it heads left, to gain a finger-crack. Follow the crack up to a few long moves gaining the top out. Very sustained, physically and technically, and very, very tall.
  • V7ish. Stand-start at base of compression feature. Climb directly up.
  • V3/4. Start using right-hand undercling and left-hand edge. Traverse right, gaining arete to top out. (FA J. Moir 2017)
  • V5ish. Sit-start using large right-hand undercling and left-hand gaston in crack. Move up and right, finishing by pressing up the right-facing corner.
The Promised Land
1
The Promised Land 2 / 2
  • V6. Stand-start, using good rail. Follow the diagonal rail up and right, to a high crux gaining good edges below the lip, followed by a mantle on hard-to-locate holds.