Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Karst
1
2
3
4
5
6
7
8
Karst 1 / 1
  • V8ish. Start as per "Karst Low". Finish all the way right on "Giantsbane".
  • Sit-start using slot-crimp. A hard move leads into "Karst". (FA Trent Hoover, 2013)
  • Stand-start using obvious, flat jug. Follow jugs up and left, continuing to top of boulder via path of least resistance. (FA Kyle Marco, 2013)
  • Stand-start using edges in a diagonal seam. Head directly up the imposing prow above.
  • Sit-start low in pit, using good edge. Head up and left to join "Karst". (FA Trent Hoover, 2013)
  • Stand start on the far left end of the block under "In Karst We Trust". Using a high right-hand sidepull, lean out left to pull on and reach the "biscuit" pinch. From here, a heady sequence up the blunt prow on technical feet and opposing edges and pinches gains flat jugs to top out.
  • Highball with bad landing. Stand-start using whatever you'd like at/around head-height (FA used a left-hand gaston divot about 7ft up, and a lower right-hand pinch). Head straight up on good Karst pinches and sidepulls. Crux comes near the top. Easy mantle.
  • Sit-start using low, sidepulling holds. Head straight up. (FA Kyle Marco, 2013)

There are 3 routes that have not yet been drawn on a topo image. See full list of routes from Karst .