Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
The Giant
1
2
3
4
5
6
7
8
The Giant 1 / 2
  • V6. Stand-start using obvious left-hand jug. Move up and left, towards a flat jug on the lip/arete. Roll left to top out.
  • Stand-start. Climb the obvious right-trending rail/shelf system, eventually gaining the lip on your left. A few more moves will gain the slab and top-out.
  • V4X. Stand-start near "The Road Not Taken", and climb directly up and right to gain the crack and finish of "Do Not Go Gentle". Crux is tenuous and sequential, with a dynamic sideways move, and occurs at 5+ meters.
  • V5/6 X. Step off rock to gain huge, flat right-hand undercling pinch. Move up and right, through several long, tenuous, and serious moves through the clean face, eventually gaining the large crack. Top-out directly through the peak.
  • V3X. Stand-start just right of centre, using a high, right-hand jug-edge. Head up and slightly right through good edges, before heading left to a juggy crack. Continue up, topping out directly through the peak.
  • V9. Sit-start just right of black-stained alcove, using a right-hand gaston edge, and anything workable for your left. Pull on and reach left for a small-but-good crimp in grey rock, then push right to join "If".
  • Stand-start with vertical, one-pad pinch for right-hand, and a small sidepull or undercling near the same height for your left. Head up and right, to obvious sloper feature, then way up and right to incut rail. Top out as per "Where the Sidewalk Ends".
  • Sit-start under arete, using a good right-hand edge on arete, and anything lower for left-hand. Climb the left side of the angling arete. Head right to top out.
The Giant
1
2
3
The Giant 2 / 2
  • Kind of an eliminate, to keep the grade honest. Start way low and left (out of the picture) and happily slap your way rightwards along the low lip (there is a key hold under the roof as well) to top out at basically the same spot as "Trent's Cave". Lots of great eliminates and variations here, too! (FA Terry Paholek, 2013)
  • A classic on a rare treat in Frank: multiple moves on positive holds in a steep roof! Start way down in the cave on a juggy undercling/sidepull down and right of the lower end of the rail/crack. Follow the incut rail out of the cave. A number of fun eliminates and variations can be done, as well. (FA Trent Hoover, 2013)
  • Start on "Trent's Cave." After the first 2 moves head up and right to a slopey edge and again to the peak of the boulder. The juggy slot at the top of the rail on "Trent's Cave" is out.