Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Foxhole
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Foxhole 1 / 2
  • Sit-start with right hand on long edge and left on either a strange, crimp-pocket or a low, sloping sidepull. Climb through crimps, rails, and sloping pinches to finish on a flat rail. Great movement. A lower start (left hand on sidepull, right on a three-finger undercling) has been done at more-or-less the same grade. (FA Trent Hoover, 2014)
  • V7+. Start as per "The Ice Cave" but, after the first move, head right, using the corner feature to gain a left-facing gaston edge in the face below the peak. From this edge, either throw to the lip above, or do a bit of a trick to finish on "Sardine". A bit contrived/eliminate, but cool holds and sequence, with tensiony and powerful moves.
  • A fun problem with an ugly start. Sit-start very low, scrunched down on the right side of the Foxhole cave, with right hand on a good jug, and left on a sidepull crimp. Climb positive edges and ledges above, desperately trying not to dab on the block. (FA Trent Hoover, 2013)
Foxhole
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Foxhole 2 / 2
  • Sit in the hole between 2 boulders, left hand on the blocky undercling, right hand gaston on blocky section above. Punch up and right to a sloping crimp. Rearrange your feet and bump again to the sloper rail above. Move to the lip with the help of a small crimp to the left. Easy top out. (FA K. Dunham, 2016)

There are 1 routes that have not yet been drawn on a topo image. See full list of routes from Foxhole .