Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
The Wind and the Wizard
1
2
3
The Wind and the Wizard 1 / 2
  • V6/7. Start matched on edge at far left end of lip. Move up and right to lip, then continue traversing the lip all the way right, into the finish of "Wendigo".
  • V5. Start down and left from "Windigo", with right-hand undercling in roof-crack, and left-hand on wide, slopey rail. Head up and left, along lip of boulder, eventually gaining a left-hand arete feature on the slab.
  • V5. Start right-hand on incut sidepull above lip, left-hand on lower, flat edge. Climb up and right on sloping and rounded holds. (FA Trent Hoover, 2015)
The Wind and the Wizard
1
2
3
4
5
6
7
The Wind and the Wizard 2 / 2
  • V7. Start with right-hand pinching slopey corner of large rail, and left-hand on a higher slopey edge. Head straight up.
  • V7. Sit-start with opposing sidepull rails low in overhang (left-hand rail is higher). A couple of powerful/tensiony moves link into the regular "Wind and the Wizard" sequence.
  • V7/8. Start as per "Wind and the WIzard low", and join "Telekinesis".
  • V6/7. Start as per "Wind and the Wizard". Gain holds above the lip of the overhang, and traverse left, topping-out in the same place as "Guyline".
  • V5. Start matched on good edge below lip. Head up and right. (FA Kyle Marco)
  • V1. Sit-start matched on obvious juggy edge in overhang. Move up and right, to right-facing corner feature, using this to press further right onto short slab.
  • V2. Start as per "Windwalker", but climb the slab directly above, using the corner feature on your right.