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V5. Stand-start at far left end of boulder, left-hand on lip, right-hand on crimp. Surf the high lip, all the way to the finish of "Railway". (FA Trent Hoover, 2015)
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V6/7. Eliminate. Start as per "Wild West" but -rather than traversing left - head directly up through a pinch and set of twin-crimps. None of the large, juggy edges left of the start holds are used for hands or feet.
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V6. Start as per "Wild West", and link into "Hang 'Em High".
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V5. Sit-start using a good right-facing sidepull to the left of "Railway". Traverse up and left on good holds, then back a bit right to top out.
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V11. Start as per "Railway". After the crux of "Railway", continue right, under the roof, to the start of "Gunslinger". Continue right, to join and finish as per "The Approved Beta".
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V10. After the crux of "Railway", head left, immediately entering a second crux that ends with a dynamic move to the lip, followed by a slightly tenuous topout. Distinctly different, and harder, than the direct and right finishes!
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V9/10. Sit-start low on two side-by-side sloping edges and a good heel-toe cam. Reach up to another crimp, then right to a diagonal rail, and then up to a long positive edge; head up and right along positive holds from here to top out left of the crack. Many moves, and very hard! (FA Devin Goodsman, 2007)
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V10. After the crux of "Railway", finish straight up the blocky prow. More of an alternate finish than an independent line.
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V8+. Sit-start in the same spot as "Gunslinger", matched on huge undercling in the crack. Head immediately left, under the bulge, using small edges and a sharp undercling. A tensiony crux gains the mid-point of "Railway". Finish as per that problem.
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V10. Start, and climb, as per "Once Upon a Time in the West", but continue all the way left to finish on "Derailed".
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V3. Sit-start, and climb the obvious crack. Move left to top-out. Watch for loose rock near the top.
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V8. Sit-start using blocky edge in dihedral. Climb up and right. (FA Terry Paholek, 2013)
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V7/8. Climb "Blazing Saddles", but once you gain the "Gunslinger" crack, continue left through face holds to join the finish of "Railway", without further use of the "Gunslinger" crack.
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V1. Sit-start. Climb up the left side of the arete. Roll onto the slab to your right when your foot reaches the jug.
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V6/7. Eliminate. Sit-start as per "East Arete", and traverse left through face holds to join "Gunslinger", without using the large shelf/ledge above.