Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Fender
1
2
3
4
Fender 1 / 3
  • Climb the loose crack left of "Fender".
  • Start as per "Fender", but trend up and left to compress the arete feature, and continue to top. (FA Mark Derksen, 2013)
  • Sit-start on left-facing holds in the center of the face. Climb up using all sorts of trickery. Top out left of the peak, or continue to the peak if you're feeling bold. Dynamic and delicate!
  • Start as per "Fender", but keep trending right, with your feet on the ramp until you get to the jug on the arete. Roll over the arete, and walk up the tall, featured slab. May be easier if you are short and very flexible. Not nearly as easy as it looks. (FA Trent Hoover, 2013)
Fender
1
Fender 2 / 3
  • Fun, short problem on a small boulder just a dozen meters east of "Fender". Sit-start, compressing a large "V" feature. Reach up to a good edge, then trend left to top out. Perfect rock. (FA Trent Hoover, 2013)
Fender
1
Fender 3 / 3
  • Sit-start using slot-jug. Head up and slightly right using large sloper feature and crimpy edges.