Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
The Hourglass
1
2
3
The Hourglass 1 / 2
  • V2. Stand-start with left-hand high in crack, right-hand on lower, good sidepull. Head straight up to good edges where the cracks meet, then move left to a tricky, high finish. (FA Dan Anhorn, 2015)
  • V2. Start as per LSTTH, but after middle edge complex, finish directly up peak. (FA Dan Anhorn, 2016)
  • V0. Sit-start as per "Rootin Tootin". Traverse left easily, yet airily, to peak. (FA Dan Anhorn, 2016)
The Hourglass
1
2
3
4
The Hourglass 2 / 2
  • V2. Stand-start with left-hand high in crack, right-hand on lower, good sidepull. Head straight up to good edges where the cracks meet, then move left to a tricky, high finish. (FA Dan Anhorn, 2015)
  • V2. Start as per LSTTH, but after middle edge complex, finish directly up peak. (FA Dan Anhorn, 2016)
  • V0. Sit-start as per "Rootin Tootin". Traverse left easily, yet airily, to peak. (FA Dan Anhorn, 2016)
  • Sit-start, with left-hand on triangular, incut pocket. Ascend edges, trending right (staying away from the rather high ball left face). (FA Dan Anhorn, 2015)