Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Aftermath
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Aftermath 1 / 6
  • V0. The relatively short slab up the blunt arete in the middle of the face (on the "back" of the boulder, left of "High Life"). (FA Trent Hoover, 2013)
  • V0. The very easy slab with large, flat holds, to the right of "Turtle Back". (FA Trent Hoover, 2013)
  • V0. This slab problem climbs the left side of the "High Life" arete. Follow a series of crimps and rounded jugs to the top. Named after the horse trapped in the mine after the slide of 1903. (FA Trent Hoover, 2013)
Aftermath
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Aftermath 2 / 6
  • V2/3. Sit-start using flat, juggy holds just right of the arete. Climb the right side of the arete, to the flat top of the boulder. Sequential and tricky, and tall enough to be spooky. (FA Trent Hoover, 2013)
  • V4/5. Sit-start using juggy sidepull. Climb directly up the tall face, with a mid-height crux and another tricky crux at the lip. (FA Trent Hoover, 2013)
  • V2/3. Sit-start as per "Ghost Rider", and traverse immediately left, going around the arete and finishing up "Charlie the Horse". (FA Trent Hoover, 2016)
  • V3. Start as per "Ghost Rider", but follow the "question-mark" feature right and up. (FA Trent Hoover, 2014)
  • V5/6. Sit-start with left hand on an angling sidepull, and right hand in a shallow pocket. A few crimpy moves lead to juggy sidepulls and an easy topout. (FA Trent Hoover, 2013)
  • V5. Sit-start matched on arete. Traverse low and left, linking into "War Horse".
  • V2/3. Sit-start using pocket at base of arete. Climb directly up the tall arete. For "Pocket Arete" (V2), climb to the jug pockets at mid-height, and drop-off; for "Evil Eye" (V3), continue to the top. (FA Trent Hoover, 2013)
Aftermath
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Aftermath 3 / 6
  • V8. Sit-start as per "Evil Eye", then traverse right, all the way over into the finish of "Four-Inch Pinch".
  • V2/3. Sit-start using pocket at base of arete. Climb directly up the tall arete. For "Pocket Arete" (V2), climb to the jug pockets at mid-height, and drop-off; for "Evil Eye" (V3), continue to the top. (FA Trent Hoover, 2013)
  • V4/5. Start as per "Evil Eye". From the jug pockets at mid-height, make a long move right to the hidden slot-jug on "Communist". From here, finish on "The Communist" (or continue right and finish on "The Socialist", for a slightly harder variation).
  • V6/7. Sit-start using a huge right-facing sidepull. Climb up the middle of the face. One of The Slide's very best problems. (FA Kyle Marco, 2014)
  • V7/8. Start, and climb, as per "The Communist". At mid-height, move right to gain mini-arete, and top-out. (FA Evan Erickson, 2014)
  • V5. Classic! Start on large, juggy hold just left of the sloping ledge, then head up and left on edges. A victory jug awaits! (FA Trent Hoover, 2013)
  • V7/8. Start as per "Aftermath". Make a low, shouldery traverse left and finish up "The Communist".
Aftermath
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Aftermath 4 / 6
  • V8. Sit-start as per "Evil Eye", then traverse right, all the way over into the finish of "Four-Inch Pinch".
  • V7/8. Start, and climb, as per "The Communist". At mid-height, move right to gain mini-arete, and top-out. (FA Evan Erickson, 2014)
  • V8. Eliminate. Start as per "Aftermath", but go up to a left-hand sloper, and gun rightwards to some tiny crimps. Continue up and right, avoiding the jugs of "Four-Inch Pinch". (FA Mark Derksen, 2013)
  • V5. Classic! Start on large, juggy hold just left of the sloping ledge, then head up and left on edges. A victory jug awaits! (FA Trent Hoover, 2013)
  • V9. Start as per "Vagina Dentata". Head up and left through the sloper crux of "The Prism", then continue up and left onto the slab. A very tenuous finish on holds that are all some combination of very small, very sloping, and facing the wrong direction. Bad landing, but can be padded fairly well.
Aftermath
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Aftermath 5 / 6
  • V8. Sit-start as per "Evil Eye", then traverse right, all the way over into the finish of "Four-Inch Pinch".
  • V8. Eliminate. Start as per "Aftermath", but go up to a left-hand sloper, and gun rightwards to some tiny crimps. Continue up and right, avoiding the jugs of "Four-Inch Pinch". (FA Mark Derksen, 2013)
  • V9. Start as per "Vagina Dentata". Head up and left through the sloper crux of "The Prism", then continue up and left onto the slab. A very tenuous finish on holds that are all some combination of very small, very sloping, and facing the wrong direction. Bad landing, but can be padded fairly well.
  • V6, Sit-start with one hand on the big ledge, and one hand on the very large sidepull immediately above it. Reach up to a thinner sidepull, then power to the toothed slot. Finish as for "Four Inch Pinch". (FA Trent Hoover, 2013)
  • V2. Sit-start with both hands on the right end of the big ledge. Climb up using great holds, including a couple of perfect, fat pinches. (FA Trent Hoover, 2013)
Aftermath
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Aftermath 6 / 6
  • V6, Sit-start with one hand on the big ledge, and one hand on the very large sidepull immediately above it. Reach up to a thinner sidepull, then power to the toothed slot. Finish as for "Four Inch Pinch". (FA Trent Hoover, 2013)
  • V2. Sit-start with both hands on the right end of the big ledge. Climb up using great holds, including a couple of perfect, fat pinches. (FA Trent Hoover, 2013)
  • V2. Start as per "Four-Inch Pinch", but traverse right using blunt horns, to finish on either "Marks's Slab" or "Chicken Soup Arete". (FA Trent Hoover, 2013)
  • V1. Climb the shallow, white-striped groove just right of "Four-Inch Pinch". (FA Trent Hoover, 2013)
  • V1. To the right of "White Stripes", start on a very large sidepull/undercling slot. Climb up the well-featured face above.
  • V0. Start as per "Mark's Slab". Using positive holds, move up and right to the juggy arete, and follow jugs to the top.

There are 1 routes that have not yet been drawn on a topo image. See full list of routes from Aftermath .