Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Deep Blue Sea
1
Deep Blue Sea 1 / 3
  • V6/7. Sit-start under base of arete, using low left-hand sloper-pinch, and thin, somewhat awkward crimp-pinch for your right. Power up the prow. (FA Trent Hoover, 2013)
Deep Blue Sea
1
2
3
4
Deep Blue Sea 2 / 3
  • V3. Left hand arete, right hand large ledge . Go up. (FA Mark Derksen, 2013)
  • V5. Start left hand crimp, right hand sidepull. A deadpoint awaits. (FA Mark Derksen, 2013)
  • VB/0. Climb the giant crack to top. (FA Mark Derksen, 2013)
  • V2. Sit start matched on long flat edge, head up to lip, slight left to top out.(FA Trent Hoover, 2013)
Deep Blue Sea
1
Deep Blue Sea 3 / 3
  • V0. Sit start under arete overhang, matched on obvious sloper jug. Use a variety of excellent holds to climb the superb arete.