Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Relentless
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8
9
Relentless 1 / 2
  • Sit-start on the same hold as "Relentless Sit", but head up and left to two good, side-by-side crimps, then continue up the tall slab. The stand-start from the side-by-side crimps goes at V1. (FA Mark Derksen, 2013)
  • Start, and climb, as per "Relentless Sit-Start". Upon gaining the right-hand arete, continue right to finish up the dihedral.
  • V6. Start standing with left hand on a good sidepull edge, and right on a blunt sidepull. Fun compression moves lead to a big, sloping shelf, and easier moves above. Superb! A sit-start (V7) begins on a positive, left-facing sidepull (low and to the left). (FA Evan Erickson, 2007)
  • Climb the obvious dihedral. A sit-start (V5) can be done starting on a good edge at the bottom right corner of the face to the right of the dihedral.
  • Start as per "Obvious Frickin' Dihedral Sit". Traverse left into the crux of "Relentless", and finish on that problem.
  • Climb "The Purest Line", but continue left, through the start holds of "Relentless", to gain the twin-crimps that "The Incident Stand-Start" begins on. Finish up "The Incident".
  • V5. Start as for "Krimptonite", but climb up and left, using arete feature.
  • V8. Sit-start on crimps below the short arete feature. Pull into shallow dihedral, reach right to a crimp on the face, and continue up and right on edges. Short and hard! (FA Evan Erickson)
  • Sit-start using slopers.
Relentless
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Relentless 2 / 2