Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
The River King
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The River King 1 / 11
  • V3ish. Sit-start under arete using low finger-jug on the left, and right-hand on the left start-hold of "Magic Carp direct". Move up and left, topping out by pressing up and left onto the descent ramp.
  • V3ish. Start as per "Noodle left", but head right after the first few moves, into the topout of "Magic Carp".
  • Sit/crouch-start using pair of obvious, large edges.. Head straight up. (FA Mark Derksen, 2014)
  • Stand-start with a jug in the speckled dihedral. Climb left on side-pulls, and head up the more solid looking face, with a few tricky moves to the top. (FA Mark Derksen, 2014)
  • V4ish. Start as per "Magic Carp", but head directly up the compression feature, after the first few moves.
  • V1+. Stand-start just right of "Magic Carp", using a left-hand crimp at head-height on the slab, and a lower right-hand sloper. Move up and right, along the leaning slab. Top out right.
The River King
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The River King 2 / 11
  • V7+. Sit-start using two obvious, low jug-edges. Move up and right to gain the long crimp-rail, then up and left to the mantle in the scoop.
  • V6. Stand-start using good edges/jugs near arete. Move up and left to a long, thin crimp rail, then way up and left to a jug-edge over the lip. A tricky mantle into the scoop follows.
  • Start left of the descent ramp hop-off on good LH and RH sidepulls. Make a few moves leftwards until you are able to get out to the arete and tip back right onto the slab with a crimp. Tricky! (FA Mark Derksen 2014) EDIT 2015: a key crimp has broken leaving the grade or viability of this route in question.
  • V3ish. Sit-start under arete using low finger-jug on the left, and right-hand on the left start-hold of "Magic Carp direct". Move up and left, topping out by pressing up and left onto the descent ramp.
  • V3ish. Start as per "Noodle left", but head right after the first few moves, into the topout of "Magic Carp".
The River King
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The River King 3 / 11
  • Stand-start, matched on huge edge/sloper. Head up and slightly right, through huge, sloping shelves. (FA Mark Derksen, 2015)
  • Sit-start matched on the perfect ledge. Move up into solid side-pulls and ledges all the way up. (FA Mark Derksen 2014)
  • V6ish. Sit-start matched on low, large edge. Traverse low and right, joining "The Tempest".
  • V1. Start on a good, high edge. Exit either left (into Pantless) or right (better). (FA Trent Hoover, 2017)
  • Sit start in pit with double underclings. Use great edges and side-pulls to get to a mantle that is not a gimme. (FA Mark Derksen, 2015)
  • V3ish. Sit-start as per "Fisher King sit". Move up and left to a large, flat jug, then traverse left into "The Fisher's Mark" or "Pantless".
  • V7+. Sit-start using two obvious, low jug-edges. Move up and right to gain the long crimp-rail, then up and left to the mantle in the scoop.
  • V6. Stand-start using good edges/jugs near arete. Move up and left to a long, thin crimp rail, then way up and left to a jug-edge over the lip. A tricky mantle into the scoop follows.
The River King
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The River King 4 / 11
  • V5/6. Sit-start matched on sloping edge. Move up and right, heading for the groove on the slab.
  • V5. Crouch/sit-start matched on edge. Move up and slightly left, heading for the groove on the slab. (FA Mark Derksen)
  • V5+. Sit-start matched on long edge (as per unnamed V5), and move up and right to join "Deadliest Catch".
  • V3 to V5 range. Stand-start by stepping onto the left-side of the scooped slab, using obvious right-hand mini-jug, and whatever you like for your left. Move up and left via some tricky holds, a committing high-step, and an exhilarating finish.
  • V3. Sit-start matched on low shelf/edge-complex. Move up the tall slab above.
  • V5ish. Sit-start as per "Achelous", but move diagonally up and right using right-hand crimps and left-hand slopers/pinches, to join the top of "River King". Technical and balancy on cool holds.
  • V9ish. Sit-start in small pit, using a good, vertical right-hand edge, and a left-hand gaston. Cross left-hand up to a small crimp, and reach right to a pinch on the blunt corner. Bump to the large, diagonal shelf, then continue into the top of "River King".
  • Stand-start, matched on huge edge/sloper. Head up and slightly right, through huge, sloping shelves. (FA Mark Derksen, 2015)
The River King
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The River King 5 / 11
  • V8+. Sit-start as per "Magnesis low", and head up and right to join and finish on "Voyageur".
  • V5. Start very low, with obvious, thin right-hand crimp, and very low block on the arete (very near adjacent bloc). A couple of moves lead to "Magnesis". (FA Trent Hoover, 2017)
  • V7ish. Sit-start matched on triangular jug at far left of face. Follow slopey rails right to gain, and finish up, the arete.
  • V3. Start as per "Voyageur", but head up and left to the arete. (FA Trent Hoover, 2017)
  • V3/4. Sit-start using blocky jug for left-hand, and lower incut sidepull for right-hand. Move up the left side of the arete, before rolling right to finish. (FA Trent Hoover, 2017)
The River King
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The River King 6 / 11
  • V3/4. Sit-start using blocky jug for left-hand, and lower incut sidepull for right-hand. Move up the left side of the arete, before rolling right to finish. (FA Trent Hoover, 2017)
  • V1. Sit start under "wedge" overhang, left hand side-pull, right hand head-height crimp. Pull up onto slab, top out straight up. (FA Dan Anhorn, 2017)
  • V0. Climb the natural line to the peak of the slab. (FA Trent Hoover, 2017)
The River King
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The River King 7 / 11
  • V2. Start left hand on a small incut edge at chest height, and right hand on finger jug. Climb up and left along good holds, using leaning arete to topout. Be prepared for a difficult descent. (FA Trent Hoover, 2017)
The River King
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The River King 8 / 11
  • V6ish. Sit-start matched on obvious incut edge. A powerful move up and left to a good sloper on the lip is followed by a tricky and committing topout.
The River King
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The River King 9 / 11
  • V4ish. Sit-start under overhanging side of arete, using a triangular right-hand pinch in the overhang, and left-hand compressing the arete slightly lower. Climb the steep side of the arete at first, before rolling left to gain a juggy edge. Top out left or right from there.
The River King
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The River King 10 / 11
  • V4ish. Sit-start under overhanging side of arete, using a triangular right-hand pinch in the overhang, and left-hand compressing the arete slightly lower. Climb the steep side of the arete at first, before rolling left to gain a juggy edge. Top out left or right from there.
  • V3ish. Sit-start matched on left end of the dirty jug-rail. Move left to good, pinchy edges, then continue up and left through some tricky moves. Excellent moves on very cool holds.
  • V1ish. Sit-start matched on dirty jug-rail. Move up and right, using obvious undercling rail to gain the lip. Shuffle slightly left to top out.
The River King
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The River King 11 / 11
  • V4ish. Stand-start using opposing edges (left-hand is high, right-hand is low). Move up and left (using an inconspicuous hold) to gain the lip, then head right to top out.

There are 1 routes that have not yet been drawn on a topo image. See full list of routes from The River King .