Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Rusty Marker
1
2
Rusty Marker 1 / 10
  • V7ish. Sit-start with good left-hand crimp-horn, and a slightly higher finger-tip pinch for the right. Move directly up, though tensiony and powerful moves on small sloping edges/pinches.
  • V2/3. Sit-start in pit using opposing sidepull crimps. Very nice holds and moves, but most of the difficulty comes from avoiding the dab.
Rusty Marker
1
2
Rusty Marker 2 / 10
  • V4ish. Sit-start with left-hand low on blunt arete, and right-hand anywhere same height or lower. Move up the short overhang and bulge.
  • V0. Sit-start matched on juggy edge. Move up and left. (FA, J. Moir, 2019)
Rusty Marker
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7
8
Rusty Marker 3 / 10
  • V7ish. Sit-start with good left-hand crimp-horn, and a slightly higher finger-tip pinch for the right. Move directly up, though tensiony and powerful moves on small sloping edges/pinches.
  • V9ish. Sit-start, matched on obvious right-facing rail. Head up and left. Classic Frank! Very hard to grade . . . V6? V10?
  • V4. Eliminate. Sit start in the dihedral with left and right crimps over a foot dab block. Move up using only crimps and bad feet, avoiding the 2 right hand ladder jugs on the arete. (Using the right hand jugs will oddly suck you into that climb anyway) Dynamically finish straight up. (FA Dan Anhorn, 2017)
  • V0. Start matched on large sloper edge and move left to arete and up excellent rock and holds to top out. Can also be joined into by climbing from either the start of "Minotaur" or "Labyrinth" (V1 to V4 range).
  • V3. Sit Start matched on a long, sloping light-colored edge between aretes on the Rusty Marker boulder. Climb up on edges. Can also be started slightly lower, using left-hand sidepull and very low right-hand edge. ( FA Trent Hoover, 2017)
  • Start on the triangle pinch for Labyrinth. Traverse left into the start holds of Minotaur, avoiding the higher, easier jugs. Keep going left using the immaculate pinches at the corner to gain the start hold of ? V0 (without dabing on the blocks at the corner- crux). Finish on V0.
  • V4ish. Sit-start as per "Labyrinth", but move immediately left, joining and finishing up "Minotaur".
  • V1.Sit start on good but sloping edge approximately 1m right of Minotaur. Climb up on slopers and edges, following the lip and holds below the lip up and left. Mantle up just before the arete. Watch for loose rock. (FA Trent Hoover, 2017)
Rusty Marker
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3
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5
Rusty Marker 4 / 10
  • V5.Started matched on large prominent sloper. Traverse directly right until you can reach arete and mantle. (FA Trent Hoover, 2017)
  • V3. Sit start matched on rail. Make a big move to the lip and mantle. (FA Mark Derksen, 2017)
  • Start on Bosun's Chair and go up and right to the lip, using a slopey pinch intermediate if needed. Traverse right and top the same as Sitting in the Hole.
  • V5ish. Located about 50m "behind" (away from the highway) the Dirty Dan boulder. Sit-start with incut right-hand edge/sidepull, and low left sloper/edge. Move up to better sloper, then right, through a pair of small edges, to obvious jug. Top out directly above.
  • V5. Sit start in hole down right of face, matched on slopey pinches. Use squeezes and foot magic to get to juggier holds up and left to top out. Grade could be very morpho. (FA Mark Derksen, 2017)
Rusty Marker
1
2
3
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6
Rusty Marker 5 / 10
  • V5. Sit start in hole down right of face, matched on slopey pinches. Use squeezes and foot magic to get to juggier holds up and left to top out. Grade could be very morpho. (FA Mark Derksen, 2017)
  • V2. Start matched on a rail and do a punchy move straight up. (FA Mark Derksen, 2017)
  • V2, Sit start with left hand on sloping edge and something lower for the right hand. Punch straight up through some slopers. (FA Mark Derksen, 2017)
  • V0/1. Start with little incut side pull beneath the little roof. Climb straight up. (FA, 2017)
  • V1. Sit start on opposing sloping edges, climb the obvious A-shaped slab feature. (FA, 2017)
  • V0. Sit start using a large angled edge, climb the short but nice slab. (FA, 2017)
Rusty Marker
1
2
3
Rusty Marker 6 / 10
  • V5. Start with one hand on the huge sloper, the other on the incut crimp immediately to the left. Climb the steep arete up and left. Starting matched on the sloper as per the other problems may add some difficulty. (FA Trent Hoover, 2017)
  • V3. Start as for Escape From LA, but head directly up. (Trent Hoover, 2017)
  • V5.Started matched on large prominent sloper. Traverse directly right until you can reach arete and mantle. (FA Trent Hoover, 2017)
Rusty Marker
1
2
3
Rusty Marker 7 / 10
  • V5. Start with one hand on the huge sloper, the other on the incut crimp immediately to the left. Climb the steep arete up and left. Starting matched on the sloper as per the other problems may add some difficulty. (FA Trent Hoover, 2017)
  • V3. Start as for Escape From LA, but head directly up. (Trent Hoover, 2017)
  • V5.Started matched on large prominent sloper. Traverse directly right until you can reach arete and mantle. (FA Trent Hoover, 2017)
Rusty Marker
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Rusty Marker 8 / 10
  • V2. Sit start as per Dirty Dan Singing, but move immediately left on sloping holds and crimps through the chimney without dabbing, and gradually veer back right to top out. (FA Dan Anhorn, 2017)
  • V5. Sit start as per DDS, but immediately move right across the face , staying below and not using the left arete, and gradually make your way to the good jug above using crimps, balance, and the lip. Top out straight up. (FA Dan Anhorn, 2017)
  • V4. Sit start as per DDS, but once on the arete above, roll over before bulge and top out above. (FA Dan Anhorn, 2017)
  • V3. Sit start down left near chimney/passage, left hand on sloper pinch, right hand on good side-pull. Move up to arete and traverse right to jug, and top out directly (better) or bail right to easier slab. (FA Dan Anhorn, 2017)
  • V1. Sit start with left hand on low side-pull, right hand gaston, and move up through shallow scoop, and top out direct using arete as per Dirty Dan Singing, or bail right for an easier finish. (FA Dan Anhorn, 2017)
  • V0. Sit start near beginning of low overhang, right of DIrty Dan Singing Direct, with left hand on low crimp, and right on obvious rail. Move up over bulge and slab above. (FA Dan Anhorn, 2017)
  • VB. Start standing on good holds, climb up slab. (FA Trent Hoover, 2017)
Rusty Marker
1
Rusty Marker 9 / 10
  • V5ish. Located about 50m "behind" (away from the highway) the Dirty Dan boulder. Sit-start with incut right-hand edge/sidepull, and low left sloper/edge. Move up to better sloper, then right, through a pair of small edges, to obvious jug. Top out directly above.
Rusty Marker
1
Rusty Marker 10 / 10
  • V6ish. Located about half-way between Rusty Marker and Feed the Need boulders (just right of two huge slabby boulders). Sit-start in pit, with high left-hand gaston edge/crimp, and lower, very tiny right-hand crimp around arete. Climb the devious prow.