Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Tetris
1
Tetris 1 / 4
  • V10. Easily found by walking a few minutes uphill, and trending left, from the Tetris boulder. Sit-start using opposing sidepulls at the bottom of the compression feature. Move directly up through awesome holds and compression moves. (FA Loic Fujinaga, 2019)
Tetris
1
2
3
4
5
6
7
8
9
10
11
12
13
Tetris 2 / 4
  • V8+. Sit-start as per "Squamishizer", and traverse all the way right to finish on "Sharpshooter".
  • V3/4. Sit start matched on undercling. A hard move leads to slopers and good edges on the top out. (FA Trent Hoover, 2017)
  • V4. Sit start as per Squamishizer, climb right through Strange Attractor lip holds to the shared finish with Gun Runner and up the slab. (FA Dan Anhorn, 2017)
  • V3/4. Sit start matched on good middle undercling. From a big move, escape early by high-stepping into Squamishizer, and onto the slab (FA: Dan Anhorn, 2017)
  • V4. Sit start as per Strange Attractor. After the knobs make another long move right and for full value, move into and directly up out of alcove into a right facing side-pull, and onto the high slab. (FA: Dan Anhorn, 2017)
  • V5. Start as per "Gunrunner", but move up and left. (FA Trent Hoover, 2017)
  • V8. Start as per "Gunrunner", and finish on "Sharpshooter".
  • V7/8. Sit-start matched on large undercling feature. Move up and right to gain holds on "Smokeshow", and top-out up the slab. (FA Davin Simmons, 2017)
  • V8. Sit-start using small left-hand sidepull, and right-hand way down on what is typically a foothold. Make a hard move to the regular right-hand start-hold. Doesn't add much climbing, but adds a lot of punch!
  • V6. Start as per "Smokeshow", but continue left into "Gunrunner" exit. (FA Trent Hoover, 2017)
  • V6/7. Start low, with right hand on lower of the two side-pulls, left hand on opposing blunt arete/side-pull feature. Compress your way up and left, then up the slab. (FA: Davin Simmons & Kyle Marco, 2017)
  • V7ish. Sit-start as per "Smokeshow", but move up and right after gaining the large horn, via another hard compression move and a tricky move to a small notch. Finish up the right side of the arete.
  • V6/7? Stand-start using a jagged left-hand crimp and a tiny, sloping right-hand crimp, both in the face just above the lip of the cave. Move up and slightly left through the thin face. (FA KLT, 2018)
Tetris
1
2
3
4
5
6
7
8
9
10
11
12
13
Tetris 3 / 4
  • V6/7? Stand-start using a jagged left-hand crimp and a tiny, sloping right-hand crimp, both in the face just above the lip of the cave. Move up and slightly left through the thin face. (FA KLT, 2018)
  • V6. Sit start on two pinch/edges (Left hand on a good edge with a thumb catch, right hand on a white incut slot/edge) down and to the left of Tetris. One hard move leads into the crimp rail of Tetris, finish as for that problem. (FA Trent Hoover, 2017)
  • V4/5. Sit start matched on long positive edge beneath prow, climb up prow and into dihedral using blunt pinches (and jugs as you get higher). (FA: Trent Hoover, 2017)
  • V4. Start as per "Tetris". Move up to jugs, then move right to finish on "2Pock". (FA Trent Hoover, 2017)
  • V4. Start on the low sit rail of 2-Pock Low, but traverse directly left to the start hold of Tetris, finish on that problem. (FA: Trent Hoover, 2017.)
  • V2. Sit start matched on crimp rail. ascend to big shelf, and climb left to finish up Tetris's easy finish. (FA: Dan Anhorn, 2017)
  • V2. Start sitting, with both hands on the sloping rail above the little roof. A few powerful moves lead rightward into the start of 2Pock. (FA Trent Hoover, 2017)
  • V0. Stand start as per 2-Pock, traverse all the way left on shelf and up Tetris's easy finish. (FA: Dan Anhorn, 2017)
  • V2. Stand start and step up to shelf. Using a pocket, reach overhead to top/ mantle using second pocket. (FA: Dan Anhorn, 2017)
  • V3/4. Stand start using good left hand edge and lower right hand side-pull, climb up smooth overhanging face using edges on face and right handside-pulls on blunt arete feature. (FA:Trent Hoover, 2017)
  • V4. Sit start as per Rook Low. Use fancy footwork and balance to move up and left into Domino and finish as per that problem. (FA Dan Anhorn, 2017)
  • V3/4. Sit start down and left of Rook, left hand side pull right hand crimp. One long move gets you onto the left start hold of Rook. Finish as per that problem. (FA Davin Simmons, 2017.)
  • V2. Crouch start in alcove on high end of Tetris Boulder's west face, left hand high on good edge, right hand high good pinch. Move up with trickery into dihedral and use right arete to top out on good holds. (FA Dan Anhorn, 2017)
Tetris
Tetris 4 / 4