Sectors
Albatross
City of Giants
Commodore
The Farm
Frictionary
The Graveyard
Gunwales
Healing
Heart of Frank
House
Hulkamaniac
Karst Valley
Lipsmacker
Olympus
Pilgrimage
The Prow
The Ridge
Riverside
Snakebite
South Bank
Spiderweb Left
Spiderweb Right
Wastelands
Weathertop
Wind War
Zombotron/Rising TIthes
Outer Limits
1
2
Outer Limits 1 / 1
  • V4ish. Sit-start at left side of base of dihedral, using large, low, opposing edges. Tricky start leads to fun moves heading up and slightly left. Stand-start is good, V2ish problem.
  • V5/6. Sit-start as per "The Outer Limits". Move up and right, through dihedral, to gain right arete. Finish up arete. Stand-start with right hand on arete is a good V2ish problem.