Venti di guerra, 8a+
Added by
Alberto Bassini
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A difficult but not too hard initial slab leads to a wall with spaced and quite sloopy crimps with a long dyno move. Rest, and then you have the hardest boulder of the ruote. Just push hard on an overhanging section with a long move to reach a crimp with your right hand.
After the overhang you can rest before facing the final dihedral, not hard but tricky.