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Often overlooked but very fun! Sit start in the hanging flake and head up and right using improbable holds and a lot of leg. Top out into the scoop.
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Surprisingly good. Start as for Diva, but, at the pod, bust left with wide moves and head into the scoop.
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One of the best for the grade! Sit start in big hole. Big moves through a pod gain some crimps. Various betas will gain you the jug up and left. Top out direct.
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Sit start as for Disco Hulk. There are two betas: head right immediately into the seam just left of the Hulk and gain the "boss" with hard shoulder moves (most common), or head up via Disco but, before the jump to the hole, make hard crosses to gain the "boss." Top out right.
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Stand start, or sit down for full value at the same grade. Climb up into the pinch and hueco. From here, either dyno straight to the lip or, less common, use a non-existent sloper. Spectacular!
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Stand start on a good, high hold. Tricky moves gain the lip. Pull over with confidence!