House, Cartel, and Galactic
Lost, 7A+
V6/7. Sit-start low on the left side of the little cave, with your left hand on a small, incut sidepull just outside the cave, and your right hand on either the sidepull just inside the cave, or a small crimp beside your left hand. Powerful moves lead up and right to the blunt arete. Finish up the slab above. A great problem defined by several perfect "Frank Edges".
Added by Josh Bylsma
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