Central Happiness
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Central Happiness 1 / 2
  • Often overlooked but very fun! Sit start in the hanging flake and head up and right using improbable holds and a lot of leg. Top out into the scoop.
  • Surprisingly good. Start as for Diva, but, at the pod, bust left with wide moves and head into the scoop.
  • One of the best for the grade! Sit start in big hole. Big moves through a pod gain some crimps. Various betas will gain you the jug up and left. Top out direct.
  • Sit start as for Disco Hulk. There are two betas: head right immediately into the seam just left of the Hulk and gain the "boss" with hard shoulder moves (most common), or head up via Disco but, before the jump to the hole, make hard crosses to gain the "boss." Top out right.
  • Stand start, or sit down for full value at the same grade. Climb up into the pinch and hueco. From here, either dyno straight to the lip or, less common, use a non-existent sloper. Spectacular!
  • Stand start on a good, high hold. Tricky moves gain the lip. Pull over with confidence!
Central Happiness
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Central Happiness 2 / 2
  • Stand start and climb the right side of the arete, finishing with a tough move right up high.
  • A must-do for the grade! Start on good holds at chest height. Trend up and slightly right on crimps and pocket, all culminating with a big move to a good hold at the lip. Keep it together on easier terrain.
  • Surprisingly good and often overlooked. Start on god hold. Move up and right via a good pocket and interesting moves.

There are 6 routes that have not yet been drawn on a topo image. See full list of routes from Central Happiness .